Farmers of the Moor, an expansion for the revised edition of Agricola, adds to the base game with a large set of new improvements as well as a number of new features.
At the start of the game, your farms are covered with forest and moor tiles. Fortunately, though, there are new special actions, which allow players to make even these areas usable. You can get rid of your forests by felling trees, from which you get wood, or by slashing and burning the forests to convert them to fields.
You can cut peat in your moors to get fuel, a new currency in the game (besides food). You need fuel because you must not only feed your family during the harvests, but also heat your house. Heating costs are reduced through renovation, so there is reason to renovate early in the game. Beware though! If you do not heat your house properly, your farmers will end up sick in bed, from where they have to drag themselves to the infirmary.
Life is no walk in the park for farmers of the moor, but a horse ride maybe: This expansion adds a new type of animal - horses. You are rewarded well for horse breeding: each horse is worth a point at the end of the game!
14 additional major improvements as well as 117 minor improvements focusing on the new features are included in this expansion. This gives the Farmers of the Moor expansion some of the variety that has made the base game so popular.
Contains:
1 Game Board Extension
1 Supply Board for the Major Improvements
52 Forest/Moor Tiles
6 Wood Room/Field Tiles
2 Farmyard Expansions
6 Three-part Beds
25 Wooden Horse Tokens
10 Usage Counters
2 Special Tokens
55 Fuel Tokens
6 Substitute Markers
1 Cover Card
9 Start Cards
12 Special Action Cards
14 Major Improvements
117 Minor Improvements
1 Scoring Pad
1 Rule Book